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E3 2016 Reaction Tweets

E3 2016 Reaction Tweets

I thought I'd do something a little different this for E3. I'll have some focused articles on various E3 games and announcements over the coming days and weeks, but I thought I'd also highlight some of my tweets with off-the-cuff reactions to the conferences.

You can follow along for the full discussion on my Twitter account, too, of course.

Um, That FFXV Platinum Demo is Weird

Um, That FFXV Platinum Demo is Weird

If you watched the Final Fantasy XV: Uncovered event a few months ago, you might have heard about the long-awaited game's new demo: Platinum Demo. It's free to download on either PS4 or Xbox One.

Earlier tonight, I finally played it; and, well, it's weird.

That Time Uncharted 4 Was a Really Good James Bond Game

That Time Uncharted 4 Was a Really Good James Bond Game

Historically, one of the main differences between developer Naughty Dog's two flagship series was stealth: the "Infected" (i.e. zombie)-filled world of The Last of Us required quiet and careful sneaking, while the pulp fiction swashbuckling action of Uncharted relied mainly on loud, flashy shootouts. 

With Uncharted 4, however, those worlds have collided, and Nathan Drake now has some honest-to-goodness stealth abilities. The result is a set of levels that could be pulled straight out of a really great James Bond game. (Beware: some light spoilers ahead).

Firewatch Wasn't Perfect, but It Was Pretty Rad

Firewatch Wasn't Perfect, but It Was Pretty Rad

I played it in February, but Firewatch was my own personal summer camp. It offers a delightful, if sometimes melancholy and mysterious, departure from urban life with a vast expanse of nature to explore at your leisure.

A game that was highly anticipated, generally well-received at launch, and subsequently second-guessed for not being as life-changing as people thought it should have been, Firewatch is still an experience that sticks out in my memory as a very personal journey inward experienced through the eyes of a man searching for an escape (and maybe newfound purpose) after a period of loss and grief. 

Lego Dimensions Proves "Toys-to-Life" Isn't Just a Gimmick

Lego Dimensions Proves "Toys-to-Life" Isn't Just a Gimmick

Despite my growing collection of Nintendo's amiibo toys, it's hard to ignore the obvious fact that they don't contribute much to the on-screen action in any particular game. And, while both Skylanders and Disney Infinity figurines offer the ability to bring characters in and out of the game, this also feels like a somewhat unnecessary (albeit cool) method of purchasing DLC content. So, I wondered, can this whole toys-to-life genre really go beyond the gimmick of watching a character "magically" pop up on screen when you scan in a figure?

Enter LEGO Dimensions , which answers this question with a resounding "yes."

Review: Everybody's Gone to the Rapture

Review: Everybody's Gone to the Rapture

The term "walking simulator" has often been used as a pejorative, but it might just be my new favorite genre. Like Gone Home before it, Everybody's Gone to the Rapture is a game with no action or combat. There really aren't even puzzles to solve—at least not in the traditional sense. However, the five-or-so hours I spent exploring its idyllic English countryside were some of my most memorable gaming moments in 2015.

E3: Horizon: Zero Dawn

E3: Horizon: Zero Dawn

A lot of Sony's E3 press conference opening focused on games we knew about or otherwise hoped we knew about: The Last Guardian got re-confirmed, a Final Fantasy VII remake is happening, and a Shenmue 3 Kickstarter got started. But it was one of Sony's completely new franchises that really caught my eye—Guerrilla Games' Horizon: Zero Dawn .

How Have I Been Ignoring Puppeteer?

How Have I Been Ignoring Puppeteer?

Back in 2013, Sony's Japan Studio released an extremely unique platformer called Puppeteer for the PlayStation 3 console. I knew it looked really interesting, I heard some good things about on gaming sites and podcasts, and I even bought the game digitally. But I didn't play it.

The game didn't get much of an advertising push, it wasn't heavily promoted on the PlayStation Network, and it quickly faded out of the public consciousness—and, apparently, mine as well. For well over a year, it sat in my PS3's games list unplayed and largely forgotten. 

This weekend, I realized what a terrible mistake I'd made. 

Five Things I'm Loving about The Evil Within

Five Things I'm Loving about The Evil Within

The Evil Within, released in October 2014, marked Resident Evil creator Shinji Mikami's return to his survival horror roots. Since Mikami's last RE game, the near-perfect Resident Evil 4, that series has hit some stumbling blocks, so I was glad to see that survival horror fans would be getting a new outing from the man who defined the genre. 

While reviews for the game were good, if less-than-perfect, I have been having a fantastic time with the game. Here are five things that are keeping me positively freaked out.

It Took Me Two Years to Finish Luigi's Mansion: Dark Moon. Is That Okay?

It Took Me Two Years to Finish Luigi's Mansion: Dark Moon. Is That Okay?

Okay, I’ll admit it: I’m a slow gamer. I regularly have four or five games that I’m “actively” playing, and the result is I’m never getting through any of them as quickly as, perhaps, other players. Case in point: Luigi’s Mansion: Dark Moon was released on March 24, 2013, for the Nintendo 3DS. I finished it last night, March 13, 2015 (and, to be clear, I got it within a few days of release). That’s just shy of two years to complete a handheld game that isn’t an epic, 100-hour RPG. In fact, I spent under 20 total hours playing it.

Am I doing it wrong?

Why I Love/Hate Alien: Isolation

Why I Love/Hate Alien: Isolation

It's probably not news to you by now that Alien: Isolation is a little bit of a divisive game. Some loved itsome didn't. Really, such is the case with many games. But, usually, I (like most people) would fall on one side the fence of these opposing views. The strange thing about Sega's interactive take on the 1979 space-horror classic is that I genuinely love and hate this game simultaneously. 

Thoughts on The Swapper

Thoughts on The Swapper

While not the oldest game I'm currently playing, The Swapper is hardly a new release. If you're not up-to-speed on the game, picture a Metroid-esque 2D platformer with a "swapping" gun mechanic that allows your character to create four simultaneous clones (all of which move together) and then swap freely between them. While the atmosphere would make Samus Aran feel right at home, the gameplay has more of Portal than of Power Bombs. 

Check out the full post for my initial impressions on this unique indie title.

Looking Back on Gaming in 2014

Looking Back on Gaming in 2014

Well, here we are: the end of another year. 2014 is just about wrapped up, so I wanted to write one last post to reflect on the highs and lows of this year in gaming from my perspective.

Other sites have covered the biggest news stories, the best & worst games of the year, and every other kind of list imaginable. So, rather than retread tired ground, I'll just provide my take on what I played, what I liked, and what really captured my attention.

Was Sony's Limited Edition PS4 a Good Idea?

Was Sony's Limited Edition PS4 a Good Idea?

At Sony's recent PlayStation Experience conference in Las Vegas, one of the biggest, most anticipated announcements wasn't a game. It wasn't even a surprise, having been teased days earlier. It was instructions on how to purchase the PSOne-themed, 20th Anniversary, limited edition  PlayStation 4 console—instructions that were followed by a near-immediate sellout of the consoles with resale listings on eBay going for as high as $15,000.

Was this really a good way for Sony to celebrate twenty years of PlayStation fandom?