The Nintendo Switch has arrived! Now that I've had the console for almost two weeks, I thought I'd share a few thoughts while I take a break from Zelda: Breath of the Wild.
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Zelda
Since the early days of Mario sprinting from left to right on the NES, running has been a staple in a video games. And yet, each new generation of consoles brings with it more detailed and beautiful environments. So why, then, do game developers still insist on designing game systems around running past all this beauty as quickly as possible? How did we get here? And, more importantly, should we slow down?