Watch_Dogs tries to be many things to many players, but it hit its stride (for me, at least) when it let me lay low, plan my moves carefully, and avoid being spotted. In other words, when it stopped trying to force me to shoot a gun and let me be a cyber spy.
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Watch_Dogs
Since the early days of Mario sprinting from left to right on the NES, running has been a staple in a video games. And yet, each new generation of consoles brings with it more detailed and beautiful environments. So why, then, do game developers still insist on designing game systems around running past all this beauty as quickly as possible? How did we get here? And, more importantly, should we slow down?