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Uncharted

That Time Uncharted 4 Was a Really Good James Bond Game

That Time Uncharted 4 Was a Really Good James Bond Game

Historically, one of the main differences between developer Naughty Dog's two flagship series was stealth: the "Infected" (i.e. zombie)-filled world of The Last of Us required quiet and careful sneaking, while the pulp fiction swashbuckling action of Uncharted relied mainly on loud, flashy shootouts. 

With Uncharted 4, however, those worlds have collided, and Nathan Drake now has some honest-to-goodness stealth abilities. The result is a set of levels that could be pulled straight out of a really great James Bond game. (Beware: some light spoilers ahead).

A Plea for Less Running in Games

A Plea for Less Running in Games

Since the early days of Mario sprinting from left to right on the NES, running has been a staple in a video games. And yet, each new generation of consoles brings with it more detailed and beautiful environments. So why, then, do game developers still insist on designing game systems around running past all this beauty as quickly as possible? How did we get here? And, more importantly, should we slow down?